game Cover
game HuCard
©1989 NCS
Release : 1989-03-18 (¥5200)
HuCard (2 Mbits) NCS89004
Action game
Kaizō Chōnin Shubibinman is a side scrolling action game by Masaya and published by NCS. A crazy, yet genius professor named "Doc" sends two of his brand new and most skilled cyborgs (a boy called Tasuke and a red haired girl named Kuapiko) against an army of evil machines that have taken over the city. With the help of their special suits and powerful energy-swords, they fight waves of enemies of increasing strength, as well as bigger and badder bosses until they eventually reach the lair of their furious leader - the evil Dark Skull. Unlike other games of its kind, the action starts in the professor's laboratory and players are free to choose the path the characters take until they finally reach their final destination - the Dark Skull's castle. The game is really flexible on that aspect of the gameplay - a map shows the locations of the various areas to visit and players can always go back and take a different path if they wish to. Although stages can be optionally skipped, some of them give players a chance to collect unique power-up items. Enemies drop all kind of items when killed - power-cells, invulnerability, super-jump, smart-bombs and so forth. They also drop gold bars and the accumulated treasure can be later used to purchase new upgrades from Doc's laboratory. Finally, a two player simultaneous mode is available where players can execute combination combos and attacks.
Shubibinman2 (Pce-Hu) Shubibinman3 (Pce-CDRom²) Shubibinman1&2 (OST)
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Shubibinman The Shubibinman series started in 1989 with the release in Japan of Kaizō Chōnin Shubibinman for the PC Engine system (version tested here). The game already featured all the elements that made up the series : a couple of young androids (Tasuke and Kyapiko) and a crazy professor. Kaizō Chōnin Shubibinman 2 Aratanaru Teki came out two years later, in 1991, and was a major improvement over the first episode. Power swords were gone, but the game had a much better structure, sharper graphics and featured an interestingly mix of platform and shooting action. As a side note, Shubibinman 2 was the only Shubibinman title introduced to the American TurboGrafx-16 market. The game was renamed "Shockman" for the occasion (probably in an attempt to compete with BS Kaizō Chōnin Shubibinman Zero Capcom's impressive Rockman (aka Megaman) franchise) and silence was made on the first episode. As a side note, the two androids were also renamed Arnold and Sonya. Kaizou Choujin Schbibinman 3: Ikai no Princess was released a year later, in 1992, and it is probably the most accomplished game of the series. Finally, and curiously, another episode came out in 1994. BS Kaizō Chōnin Shubibinman Zero was not released for the PC Engine system, but for Nintendo's Super Famicom (picture on the left). However, it was only available as a download from the broadcast Satellaview network and no cartridge version of the game was ever released. Interestingly, the game featured two different androids named Raita and Azuki. Finally, Hudson Soft recently released a version of Kaizō Chōnin Shubibinman for mobile phones (Japan only).


Documentation Registration Card Original Soundtrack Advert
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Invincibility :
During the game, Pause and enter the following code : up, up, select, down, II, select and run. This code has to be entered again after each stage.

Add your Pov here !

I've never been a huge fan of this first installment from the Shubibinman series... frankly, the game was released early in the PC Engine life cycle and it definitively shows its age (even if it looks better than other games of the time). However, Shubibinman is broken in a multitude of ways. Graphics are correct but sprites are tiny and the animation cycles are stripped down to the bare minimum necessary. The level backgrounds are also often cluttered and messy. But, worst of all, controls are atrociously slow and the poor heroes just keep sliding all of the place for no justifiable reasons. The other games in the series are much better (namely Shubibinman 2 and Shubibinman 3). All in all, the game does partially redeem itself with its excellent soundtrack and sound effects - but they just don't save the day in the end.

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