DEEP BLUE KAITEI SHINWA
game Cover
game HuCard
ディープブルー 海底神話
©Pack-in-Video Co.Ltd.
Release : 1989-03-31 (¥5300)
HuCard (2 Mbits) PV1002
Shooter / Horizontal

American Version
country
Released in America as
DEEP BLUE
( TGX020012 )
Deep blue Katei Shinwa (Deep Blue - The myth of the undersea) is an horizontal shooter by Pack In Video. The action takes place deep under the ocean and the player takes control of a fish-shaped robotic submarine. Its mission is to rid the oceans of all the evil fishy monsters that invaded it, and this through four long and perilous levels. Innumerable schools of fish and other sea creatures appear at random and relentlessly attack the robot-fish. Its first line of defense is a cannon that can fire small bursts of energy. More weapons are available for the sub's destructive whim though - blue moon fish are scattered around each stage and drop special items such as extra health, speed boost and new weapons (Light Bullet, Swirl Cutter or Bubble Beam). Each weapon can be upgraded up to three times, but getting hit will lower their power by one level (as well as the speed of the sub). Although the sub comes with only one life, his energy level is always displayed through his glowing eyes - if they glow blue then he is in good health, red and things can soon turn bad. The sub also automatically (and slowly) refills its energy as long as it doesn't fire its weapon. Meaner and larger creatures await for the player at the end of each level, and range from large hungry fish, giant jellyfish and mean nautilus.
Related
none
screen shot screen shot
screen shot screen shot
screen shot screen shot
Teaser text from the American version:
You command an A.N.G.E.L. Fish Attack Sub. Your mission: rid the oceans of the evil aliens in their Undersea Palace deep in the ocean depths. On top of the water is calm, beautiful. But as you descend toward the Palace, you won't believe your goggles! Scaled creatures snarl. Swarms of mutant fish attack. Power up! Use the Swirl Cutten! Energy Fin full throttle! Fire! Fire! Be John Paul Jones. Or be Davey Jones. Fire!


G
O
O
D
I
E
S
Phonecard
Japanese Phonecard


O
M
A
K
E

Deep Blue - manual Deep Blue - American manual Deep Blue - phonecard
Deep Blue - ad
Click on picture to enlarge

S
E
C
R
E
T
S






LK
rating
Alter Ego
rating
P
O
V
s
Deep Blue started with interesting premises - underwater shooting action, aquatic monsters and so forth. Well, it's when you get your hands on the controller that it becomes clear how fundamentally flawed Deep Blue is. I have the feeling that the developers tried too hard to create an innovative game, and they eventually lost sight of good gameplay in the process. The fish-sub is really slow, hard to control and levels are plain boring and really frustrating. Then the game is short and simply loops - I tried to finish it but it loops after the fourth level, and the new stage is called scene A' (and looks strangely identical to stage A). This is where I gave up. If someone has ever ventured any further in the game, please let me know. It is a shame because graphics are more than correct and some of the bosses are fairly impressive. But don't get fouled by the fancy screenshots, Deep Blue is a terrible shooter and a regrettably missed opportunity. What were they thinking to bring Deep Blue as one of the launch title for the North American Turbografx-16 ? I sometimes wonder if the game isn't actually more infamous there than it ever was in Japan (where it was, let's hope, simply ignored). Maybe this was all done in a cruel attempt to attract fans of Darius and its robotic fish and other giant cyber-squids - if that was the case, then they should have called it 'Diarrheaus' instead, because this is how much the two games compare. And why do I have to shoot at fish with my deceitful cannon ? they are not aggressive and they don't even shoot back at me, they just do their thing and swim at random. Talking of which, Deep Blue should be called an avoid'em up rather than a shoot'em up, since the only way to survive is to avoid enemies rather than shooting them. All in all, Deep Blue should stay where it belongs, at the bottom of the deepest ocean.
Add your Pov here !


PLEASE CLICK HERE IF VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Laurent KERMEL