RAID ON BUNGELING BAY
Game Cover
Game
バンゲリング ベイ
Hudson Soft ©1985
Underlicense from Brøderbund Soft.
Release: 1985-02-22 (¥4900)
Cartdridge HFC-RB
Shooter/multi

American Version
country
Released in America as
RAID ON BUNGELING BAY
( NES-BU-USA )
Raid on Bungeling Bay is a multi-scrolling shooter by Hudson Soft and conversion of a game originally released in 1984 by Brøderbund for the Commodore 64. The Bungeling Empire is underhandedly plotting to conquer the world by developing a powerful war machine and six secret factories supplying the deadly weapon must be destroyed in order to thwart the Empire's evil plans. The player pilots an helicopter deep within enemy territory to launch an attack on the highly guarded Bungeling Bay. The helicopter takes off from a plane carrier which is the crux of the gameplay - the ship navigates along a south/north path and landing back on it replenishes the helicopter stock of bombs (to a maximum of 9) and fixes it up. The screen display also shows important information about the status of the aircraft, such as Score (S), Damage (D), Remaining Factories (F) or the current direction to the plane carrier. This last arrow pointer is especially important since the aircraft carrier can be attacked at any time by the forces of the Empire. Although the helicopter can sustain a fair amount of damage from enemy fire, it will start to tail spin when the damage rating exceeds 100 and will eventually crash. Also, factories are able to defend themselves and get stronger the longer they stay in operation. They produce Gun Turrets, Tanks, Radars, Fighters and Boats. Later in the game, they even start producing two other types of vehicles (the Bomber and the Battleship) that can both sink the plane carrier if left unchecked. Finally, Raid on Bungeling Bay features two play-modes ("Game B" being more difficult than "Game A") and a two simultaneous player option where a second player controls the Bungeling Empire. Interestingly, shouting into the second player controller's microphone calls for fighter planes (an urban legend even says that Japanese kids would commonly scream "Hudson!").
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Raid on bungeling bay C64 Raid on Bungeling Bay was originally released for the Commodore 64 in 1984 (picture on the right). It was published by Brøderbund and was the first game designed by Will Wright (made famous by SimCity and his Sim series). Raid on Bungeling Bay definitively shows the premise of Will's future work and the 'simulated gameplay mechanics' featured in all of his games. Raid on Bungeling Bay was then ported to the MSX (1985, Japan only) by Sony Computer Entertainment and to the Famicom (1985) by Hudson Soft (version tested here). Hudson Soft has managed to keep most of the gameplay mechanics from the original game. However, the Commodore 64 version had a lot more detail on screen (smoke would come out of the factories and city maps were a lot more detailed). Interestingly, a NES hack called Raid on bungeling bay c64 seems to exists with modified graphics that look a lot closer to the original Commodore 64 game.

Interestingly, the Bungeling Empire was the main antagonist in several games released by Brøderbund in the 1980s. The first game was Lode Runner where the player had to collect all the gold stolen by the power-hungry Bungeling people. Raid on Bungeling Bay required the player to directly face the Bungeling Empire on a remote planet. Finally, in Choplifter, players were on a rescue mission to free hostages kidnaped by the evil Empire.

Teaser text from the American version:
On a tiny remote planet, the evil Bungeling Empire is creating an awesome war machine. Civilization as we know it seems doomed. One faint hopes remains. A single highly mobile raider might be able to carry out a surgical strike to the heart of The War Machine. Only a fighter pilot of enormous skill and courage could hope to neutralize all six Bungeling islands. Even as you strike at one island, robots repair the damage you've done, attacking again and again with a savage arsenal of destruction.


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Japanese Guidebook
Japanese Guidebook
Japanese Guidebook
Japanese Guidebook


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Raid on Bungeling Bay looks like a really straightforward and simple shooter at first, but the more you play, the more you discover the complex and unique gameplay mechanics hidden beneath the surface. Every moment feels like it's been lavished with attention. That's it, everything in the game seems to be happening in real time with an incredible amount of detail, which gives it an unique and realistic credibility. Your plane carrier doesn't get attacked at random, you can actually see the bombers leaving the enemy's runways and flying to their target. Then, even when the game loops (as it does for each round), it still has a couple of surprises under its sleeves that keep you surprised and challenged. Having said that, Raid on Bungeling Bay is an early Famicom game and it shows its age - graphics are relatively crude, the music is inexistent and the game is overall repetitive. But despite its relative age, I think Raid on Bungeling Bay is an unusual game that still works excellently.




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