FINAL MISSION
(S.C.A.T Special Cybernetic Attack Team)
(Action in New York)
Game Cover
Game
ファイナルミッション
©1990 Natsume
Release: 1990-06-22 (¥5800)
Cartridge NAT-FV
Shooter/Horizontal

American Version
country
Released in America as
S.C.A.T
( NES-FV-USA )

European Version
country
Released in Europe as
Action in New York
( NES-FV-XXX )
Final Mission (aka S.C.A.T) is a horizontal shooter by Natsume. In the year AD 2XXX, Earth is under a massive attack from outer space and, without provocation or warning, beams of energy fall from the sky and obliterate all major cities around the globe. No one could ignore the signs of this global alien invasion and soon, the unknown invaders start building tall towers, passageways between their impregnable orbital fortress and our planet. Two elite soldiers equipped with jet-packs, Sergei and Frederick, are given the desperate mission to infiltrate the alien fortress floating in orbit around Earth and to counter the invasion. Each fighter comes equipped with a main Vulcan gun and two additional drone guns. These drones have two mode of operations - they can be locked at an angle or fire in the opposite direction the player is facing. The Vulcan gun can of course be upgraded by cracking open containers scattered throughout the levels, and the game does feature three additional weapons - a piercing laser (L), a wave-gun (W) and a bomb-gun (B). Two other special items are also available for the taking and give the player an extra speed boost (S) or replenish a portion of his life bar (R). Final Mission consists of five huge levels and includes a two simultaneous player mode.
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Final Mission american characters There are some major differences between the original Japanese release of the game and the international versions. First off, the story and the introduction sequence were completely changed (as well as the introduction music) - although the Japanese game is set in an post-apocalyptic world and features an unknown alien invasion, the western release introduces an alien force led by the Supreme Commander Vile Malmort. Additionally, the two soldiers were renamed Arnold and Sigourney (two blatantly obvious references to Arnold Schwarzenegger and Sigourney Weaver). The character sprites are different, the game features a progress map (picture below), and Level 3 and 4 were switched over. Finally, the original Japanese version is a lot more difficult - the player starts the game with a shorter life bar (three cells instead of six) and loses any equipped weapon when hit. Additionally, the pods have a different configuration in the western release and the weapons do more damage overall.
Final Mission american progress map

Final Mission packaging
The original Japanese packaging is rather interesting - it features two illustrations and it is fairly difficult to tell which one is the back cover and which one is the front. Technically, the side with the two warriors is the back cover as it shows screenshots from the game, but it is nonetheless arguable.

Teaser text copied from the American version:
It's the year 2029 and humanity faces certain extinction! An alien force led by the Supreme Commander Vile Malmort is positioned to destroy the Earth. The President had little time to act. He assembled the greatest scientists from around the globe to stop this menace. From their laboratory came mankind's last hope - the members of S.C.A.T. The Special Cybernetic Attack Team has one goal; the utter destruction of the alien fleet. "They've sent an armada to conquest us. We've sent two warriors from S.C.A.T... It should be a fair fight."

Game Staff (Copied from the end credits) :

STAFF

Producer
Kikkawa Sō

Programmer
Yoyūno Yocchan

Graphic Designer
Mr. Funachin
Hirokun.Horirin.Hirotan
Ohminami 5Dan

Sound Designer
Kyohei Sada

Package Designer
Baba

Spesial Thanks
Atusi Okazaki
Rocky Okamoto
Kayoko Hirai
Eiji Ueda

Presented by
NATSUME

Game Staff (Copied from the American version's end credits) :

STAFF

Producer
Satosi Yosikawa

Programmer
Satosi Yosikawa
Kenji Furuya

Graphic Designer
Mikihiko Funada
Hirosi Takai
Shunji Ohminami

Special Thanks
Jim H.Yajima
Kevin Sullivan
Robert Morse
Michael Maubry
Presented by
NATSUME


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Final Mission manual
Click on picture to enlarge

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Level Select:
At the title sceen, press and hold A and B on the second player's controller. Then press the following on the first player controller:

Japanese Version:
Level 2: A + Start
Level 3: B + Start
Level 4: Right + Start
Level 5: Left + Start
Ending: Up + Start

American Version:
Level 2: A + Start
Level 3: B + Start
Level 4: Right + Start


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P
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Final Mission is an exceptional shooter and it is the closest thing to the excellent Capcom's Forgotten World you will ever experience on the Famicom system. The levels are long and varied and are packed with gorgeous graphical details - level three stars a giant level-spanning mother ship that is one of the best examples of Final Mission's excellent execution. Controls are also smooth and responsive, and the challenge never lets up - well, that's also the game's Achilles' heel. Final Mission is brutally difficult and the game will kill you frequently, on the tiniest of errors, and will send you back to the beginning of a level without any pity. The western release is easier, but it is still a tough nut to crack - I feel that it is one of those rare cases where the western release is arguable better than the original Japanese game, although I much prefer the introduction sequence of the latter. All in all, Final Mission is a technical 'tour de force' and a terrific shooter, but I couldn't award it with a higher score because of its maddening difficulty level.




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