ARGUS
Game Cover
Game
アーガス
©1986 Jaleco
Release: 1986-04-17 (¥4900)
Cartdridge JF-07
Shooter/vertical

Argus is a vertical shooter by Jaleco and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. After the boss is taken care of, the player must successfully land on a runway and be cautious not to crash the ship. Argus features nine levels and includes a two-player alternating option.
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Argus arcade Argus was an arcade game originally published by Jaleco in 1986 (picture on the left). The Famicom version tested here displays slight differences - the arcade game is a lot more colorful and features a parallax scrolling. The amount of available weapons was also cut down to only two (three-way shot and large beam) and bombs don't change (the default ground weapon in the arcade game was a laser). The arcade game features an extra 'E' tile that acts as a smartbomb and destroys everything on the screen, as well as a useful power-up status bar located at the bottom of the screen. The Mega Argus motherships were also dramatically reduced in size and all the ones featured in the Famicom port are the same, whereas they become increasingly more elaborate in the arcade game - and the landing sequence head-up display is a lot simpler overall. On another hand, the super-robot-ship attack is a Famicom exclusive (see the secrets section). The original arcade game was included in Jaleco Collection Vol. 1 (Playstation, 2003).


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Japanese Guidebook
Japanese Guidebook


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Argus - manual Argus - Chirashi
Click on picture to enlarge

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Invincibility:
At the title screen, press and hold select on the second player controller and press start on the first player controller.
The Uoru armor:
In some stages, a second flashing shadow sometimes appears on the ground. If you align your own shadow with it, the ship will turn into a powerful and invicible robot-ship for a short amount of time, sucking in enemy ships.

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Add your Pov here !

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The design of Argus is an odd one. First off, the power-up system is really confusing - you have to bomb three tiles of the same kind in order to activate them. New weapons are just arbitrarily awarded at the beginning of each new stage (there're only two of them though). The giant robot attack is amazing, and definitively was a "wow" moment for me - it appeared totally randomly in my case, and it took me a while to figure out how I triggered it. Then the landing sequence that pops up after each boss battle is entirely unnecessary and utterly frustrating - you'll most probably crash countless times before figuring out how it works and waste away innumerable lives. Once you accept the gameplay mechanics for what they are, you can really start enjoying the game - well, this doesn't last long though, and all the levels are almost identical and feature the same boss. All in all, Argus has some charms, but its overall difficulty (easier than the arcade game though), boredom and repetitiveness will likely give you a rather bland aftertaste.




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