WING COMMANDER
game Cover
game cartridge
ウイングコマンダー
©1990 Origin Systems, Inc
©1992 Mindscape Ins.
©1993 ASCII Corporation
Release: 1993-07-23 (¥9800)
Cartridge SHVC-WC
Space/Simulation game

American Version
country
Released in America as
WING COMMANDER
( SNS-WC-USA )

American Version
country
Released in Europe as
WING COMMANDER
( SNSP-WC-XXX )
Wing Commander is the Super Famicom conversion of the space combat simulator originally released for PC Computers by Origin Systems. The game is set in the year 2654 where humans are engaged in a war against the Kilrathi, a race of hostile lion-like aliens. The player takes control of a young rookie pilot from the Terran Confederation and, on board the TCS Tiger's Claw space carrier, guides him through many different missions and objectives. Different types of missions are available, from patrols (engage waves of enemy fighters) to escorts (guard spacecrafts) and strikes (direct attack on enemy's battle ships). The game begins in the Tiger's Claw lounge where the player can talk to other crew members or practice at the nearby flying simulator. Soon, he receives his first briefing and is thrown into action, flying his first space fighter - the light Hornet. Space combats are played from a first person perspective from inside of the cockpit, and use all the Super Famicom's sprite scaling and rotating effects. The player can use his main laser-cannons (which have to be quickly recharged when used) or a limited amount of missiles. His onboard computer can point him to his next target or let him to fly back to the Tiger's Claw when necessary. However, in case of extensive damage, the player may need to eject and lose the space fighter. Wing Commander has numerous space fighters to choose from, each with its own characteristics and set of weapons. The game features an unusual difficulty level where the better the player is, the easier and quicker he completes the game. Because of this, Wing Commander has multiple winning and losing routes throughout the game.
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Wing Commander was first released for PC Computers in 1990 by Origin Systems and was designed by Chris Roberts. It was later ported to the Amiga (1990), Super Famicom (1993) and Sega CD (1994). Numerous sequels, add-on campaigns and extention packs followed such as Wing Commander: The Secret Missions (PC, 1990), Wing Commander II: Vengeance of the Kilrathi (PC, 1991), Wing Commander: Privateer (PC, 1993), Wing Commander III: Heart of the Tiger (PC, 1994), Wing Commander IV: The Price of Freedom (PC, 1995), Wing Commander: Armada (PC, 1996), Wing Commander: The Kilrathi Saga (PC, 1996), Wing Commander: Prophecy (PC, 1997). Several console releases also exist, such as Wing Commander: The Secret Missions (Super Nes, 1993), Wing Commander III: Heart of the Tiger (Playstation, 1996), Wing Commander IV: The Price of Freedom (Playstation, 1997), Wing Commander: Prophecy (GameBoyAdvance, 2003), Wing Commander Arena (Xbox 360, 2007)

Teaser text from the American version:
The 3-D Space Combat Simulator
Intense, cinematic action, with one big difference... You're in command! The fate of humanity is in your hands as you lead the Tiger's Claw swadron against the forces of the Kilrathi emipre. Your skills, your experience and your wingman are you only allies.

Game Staff (Copied from the introduction sequence) :

Written And Directed By
Henrik Markarian
Andrew Iverson
David R. Sullivan

Japanese Version

Text Fonts And Directed By
Toshihiro Nozaki

Senior Test Player
Takahiro Ishikawa
Manual Artwork
Ryuuichi Donuma

Graphic Artists
Peter and Caitlin
Mitchell-Dayton

Music And Effects
Sam Powell

Additional Programming
Allen Anderson
Michael E.Duffy
Donald W.Laabs

Original PC Version

Director
Chris Roberts

Programmers
Stephen Beeman
Ken Demarest III
Paul C.Isaac
Heman Miller
Steve Muchow
Chris Roberts
Graphic Artists
Keith Berdak
Daniel Bourbonnais
Glen Johnson
Denis Loubet
John Watson

Audio Artists
Dave Govett
George A.Sanger
Marc Schaefgen

Produced By
Chris Roberts
Warren Spector


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This version of Wing Commander has aged a lot... Graphics were incredible for the time, especially coming out of Nintendo's 16-bit system. No doubt that these large explosions blew my mind the first time I saw them. Definitively a jaw dropping moment. But the real strength of Wing Commander lies in its story and unique structure - the game branches out depending of your victories and if one of your wingman dies during combat, he or she will be gone for good. The same applies to you, and the game will be over if you happen to die (which can happen in the blink of an eye when flying at high speed through an asteroid field) or if you fail too many missions. Curiously, this is this aspect of the game that still makes it so enjoyable. However, recent versions of the game have much better 3D graphics (obviously) and, by modern standards, the game has awkward controls and is overall hard to enjoy, despite an excellent story and level structure.


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