R-TYPE III - THE THIRD LIGHTNING
game Cover
game cartridge
アールタイプ3
©1993 Irem Corp.
Release: 1993-12-10 (¥9800)
Cartridge SHVC-ER
Shooter / Horizontal

American Version
country
Released in America as
R-TYPE III
( SNS-ER-USA )

European Version
country
Released in Europe as
R-TYPE III
( SNSP-ER-XXX )
R-Type III is the Super Famicom exclusive sequel to the arcade game R-Type II originally released in the arcades in 1989. The Bydo Empire is back! Earth has fought two major battles against this terrific enemy but their armies are once again ready to conquer our planet. This time around, the R-90 Ragnarok ship is deployed to counter the attack. In the R-Type tradition, the powerful ship can use the Force, a floating orb built on stolen alien technology. The orb is indestructible and can protect the ship, or be thrown at the enemy and inflict devastating damage. However, R-Type III introduces three Force variations to choose from at the start of the game - the original Round Force, the Shadow Force (which features floating turrets) and the Cyclone Force (which doesn't shoot when detached but seems to inflict a lot more contact damage). Each variation also comes with its own set of weapons. Another signature attack from the R-Type series is the charging shot - the player can hold the fire button for a few seconds to charge-up a powerful blast of energy. Once again, R-Type III comes with its own twist on the formula - the player can hold the attack button a little longer to unleash a ball of energy strong enough to pass through anything, from solid walls to enemy attacks! Additionally, holding the Right-shoulder button before charging triggers a second beam mode called Hyper-charge that releases a powerful wave of energy blasts for a few seconds. This devastative attacks comes at a price at the R-90 will overheat and will be unable to use any charging-attack for a few seconds. R-Type III consists of six large stages and features a two (non-simultaneous) player mode.
Related
R-Type I (PCE-Hu) R-Type II (PCE-Hu)
R-Type Complete CD (PCE-SCDRom²) Super R-Type (SFC)
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R-Type III - US/World version second boss There is a slight and rather surprising difference between the original Japanese version of R-Type III and the American (and therefore world-wide) releases of the game. The boss at the end of the second organic stage doesn't shoot spermatozoid-like creatures at the player, but more "appropriate" giant flying eyeballs (picture on the right). Back in the 1990s, Nintendo of America was really strict with what was allowed on the system, and this change illustrates the censorship restrictions existing at the time. Additionally, and for some really obscure reasons, the American version doesn't feature any staff-roll/credits at the end of the game unlike the original Japanese game.

R-Type III - Game Boy Advance R-Type III was exclusive to Nintendo's 16-bit system for the longest time. But in 2004, the game was ported to the Game Boy Advance by Raylight Studio (picture on the left), an European video game studio based in Italy. For that matter, it was apparently only released in the US and Europe. The game looks more than correct at first sight - the view is slightly smaller than the original game but it features a password system allowing the player to save his progress and start the game at the beginning of each level. But the port suffers from several fatal flaws... the rate of fire is a lot lower that the original game and the hit detection is overall a little sketchy. The soundtrack is also terrible for some obscure reasons.

R-Type III - Game Boy Advance If you are a fan of Super R-Type and R-Type III, then read on. Retro-Bit released in 2018 a gorgeous Collector's Edition that includes both games. The bundle (picture on the right) includes a cartridge compatible with the original SNES (the first 1000 units came with a special limited edition blue cartridge) and a hard embossed collector's box. It also includes several goodies such as a hard covered notebook, a limited edition pin set, a handful of original art prints and an exclusive sticker collection.

Interestingly, R-Type III is actually the fourth game in the R-Type series and was released after R-Type (1987), R-Type II (1989) and R-Type Leo (1992). However, R-Type Leo is considered as a spin-off and plays really differently than any other games in the series, which may explain why R-Type III was named this way. Interestingly, R-Type III was apparently developed by Tamtex, a video game studio established in 1986 which was later merged into Irem's Tokyo development division. But most importantly, several members of the staff on R-Type III actually worked on another excellent Famicom game called Jūryoku Sōkō Metal Storm, which features many references to R-Type and may actually take place in the same universe!

Teaser text from the American version:
Under a new Bydo threat, Earth retaliates
It was believed on Earth that the deadly BYDO Empire had been destroyed--but now they've returned, as nasty as ever. Their ships and armies are more powerful than before, and Earth will surely be conquered unless the new R-90 ship can destroy them. Powered with engines that launch it into different dimensions, and armed with the Round, Shadow, and Cyclone Forces, R-90 has what it takes to wipe out the BYDO threat. Then, the BYDO mother ship must be found and destroyed to entirely erase the species from our galaxy.

Teaser text from the European version:
Under a new Bydo threat, Earth unveils
It was believed on Earth that the deadly BYDO Empire had been destroyed--but now they've returned, as nasty as sever. Their ships and armies are more powerful than before, and Earth will surely be conquered unless the new R-90 ship can destroy them. Powered with engines that launch it into different dimensions, and armed with the Round, Shadow, and Cyclone Forces, R-90 has what it takes to wipe out the BYDO threat. Then, the BYDO mother ship must be found and destroyed to entirely erase the species from our galaxy.

Game Staff (Copied from the Japanese version's end credits) :

STAFF

Producer
H. Saitoh

Planner
K. Miyata

Programer

Main Program
and Stage (1,4,6)

Y. Kumite

Stage (2,3,5)
and Opening,
Ending, Force Select

Y. Suzuki

Sound Engineer
H. Saitoh

Tool Support
H. Yamashita
Graphic Designer

Stage BG (1,2,3,4,5)
Boss (1,2,5,6)
Force Select BG

T. Ohdachi

Stage OBJ (1,2,3,4,5)
Boss (3,4,5)

K. Sato

Stage BG (6)
Stage OBJ (1,6)
Ending

T. Saitoh

Title,
R-9 Zero
and System Graphics

K. Miyata
Music Composed
and Sound Effect

I. Mimori

Special Thanks
K. Tajima
M. Matsumoto
K. Umebara
T. Kudo
R-9 Plus

Executive Producer
Moto

Directed By
K. Miyata



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R-Type III - manual R-Type III - illustration R-Type III - Registration Card
Click on picture to enlarge

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Stage Select (Japanese version):
This cheat sadly only works with the Japanese version of the game. After you lose a life and at the continue screen, press Right Shoulder ten times and then press Left Shoulder a number of times. The number of times Left Shoulder is pressed indicates the stage you want to skip to. When done, press Start to continue.

LK
rating
Add your Pov here !

P
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R-Type III is a masterpiece and one of the best shooter for the Super Famicom system. Irem managed here to produce a sequel that really captured the very soul of the original game - well, this obviously means that the game is hard, really hard, and some stages will need to be fully memorized in order to be completed. Granted, this is the reason why R-Type has always had this fascinating, yet frustrating, learning curve. Nonetheless, you will end up going a little further each time you play and literally breeze through the first stages. You have to learn your way through the game, and R-Type III will chew you up and spit you out without much effort if you don't. Graphics are some of the most beautiful and impressive I have seen for the Super Famicom system and the level design is just genius. Stages are huge and feature excellent and novel ideas, such at the rotating space station in the first stage, the acid falling from the ceiling in the second stage and dissolving elements of the background, or the dimensional-sphere later in the game. R-Type III also features every visual trickery the Super Famicom has to offer with gorgeous multi-layered backgrounds where the Mode 7 is cleverly used throughout. The game only suffers from rare slowdowns in places, but nothing bad. All in all, this title is a must have for any shooter fan, especially when the Game Boy Advance port released in 2004 is surprisingly far from getting anywhere near this masterpiece.




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