P・MAN
( Prehistorik Man )
game Cover
game cartridge
P・マン
©1995 Kemco/ Titus Software Corp.
Release: 1995-06-23 (¥9200)
Cartridge SHVC-APUJ
Platform/action game

American Version
country
Released in America as
PREHISTORIK MAN
( SNS-APUE-USA )

European Version
country
Released in Europe as
PREHISTORIK MAN
( SNSP-APUP-XXX )
P.Man (aka Prehistorik Man in the west) is a side scrolling platform game by Titus and published by Kemco. One night, a herd of hungry and greedy dinosaurs eat all the food a Neanderthal village had stored for the winter, and the elder chief decides to send Sam, the chosen one, to save the village from starvation. The old chief tells the story of a legendary dinosaur graveyard hidden far to the North, and the valuable bones (the prehistoric currency) may be the village's only hope of averting the crisis. Our caveman embarks on a long journey through twenty-three stages to gather food supplies - but his mission is far less straightforward than it first appears and Sam will also undertake many tasks along the way, such as killing a fierce spotted lion or retrieving gemstones to unlock a giant stone-head. Our caveman comes equipped with a large club with which he can clobber a variety of roaming creatures - but his more powerful weapon is his yowl which he can charge up and unleash to knock out all enemies on screen. Another of his trick is to run on fours like a dog to reach full speed in a blink of an eye in order to jump over chasms and obstacles. Sam is also tasked with collecting bones left behind by the creatures that roam the land - these can be used to purchase new temporary weapons, extra lives or important information about the visited areas. Some of the village folks are also more than meet the eyes - the inventor always comes up with exotic ideas and marvelously inventions that Sam can use on his journey, and the blacksmith can build new and improved weapons.
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The first Prehistorik game was released for the PC, Amiga, Atari ST and Amstrad CPC in 1991. However, this Super Famicom version is based on its sequel, Prehistorik 2, released for the PC and Amstrad CPC in 1993. It was lated ported to the Game Boy (1995), Game Boy Advance (2001) and to DS Ware (2010).

Teaser text from the European version:
In a small prehistoric village, disaster has struck! The winter food store has been eaten by greedy dinosaurs and the villagers are facing starvation! The Village Chief has chosen Sam to save mankind by leading a quest to find the legendary Dinosaur Graveyard. Sam must cross many untamed prehistoric lands and bring back enough valuable bones to buy all the food the villagers need to survive the winter.

Game Staff (Copied from the end credits) :

Design
Rob Stevens
Francis Fournier
Florent Moreau
Eric Zmiro

Programming
Rob Stevens

Map Graphics
Francis Fournier

Backgrounds
Francis Fournier
Jean-Christophe Alexcandri
Paul Tumelaire
Sprite Animation
Jean-Christophe Alexcandri

Boss Graphics
Paul Tumelaire
Didier Carrere

Additional Graphics
Sotheara Khem-Kong

Music
Gilles Rea
Laurent Mignard

Music Implementation
Eric Caen
Midi Conversion
Eric Caen

Music and SFX Programming
Rob Stevens

Sound Effects
Rob Stevens

Stage Layouts
Rob Stevens
Francis Fournier
Frederic Gerard
Herve Trission
Map Editor Tools
Eric Caen

Directed by
Rob Stevens

Produced by
Eric Caen
Florent Moreau

Executive Producer
Herve Caen

Special Greetings to
All You Who Played The Game !


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Documentation
Click on picture to enlarge

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Level select Level Select

At the title screen, select "Options". Then go over "Exit" and hold the Left shoulder button and press Start. Then go over "Game Start" and hold the Right shoulder button and press Start.

Now, at any time during the game, press Start to pause the game and press Select to access the Level Select Screen (picture on the right).

Also, pressing Select at anytime during the game skips to the next level.

LK
rating
Add your Pov here !

P
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Although P.Man doesn't bring anything new to the genre, there are many things the game does really well. Graphics are nicely detailed and really sharp - the animation is flawless and Sam makes lots of funny gestures throughout the game. The gameplay is also rich and there are a lots of stuff to try out. However, I can't help but flip back and forth as to whether I like it or not. I feel that P.Man lacks that sparkle capable of making it great - enemies are extremely generic, the stage layouts feel particularly lazy and controls are too floaty and loose. At least the game is generous with lives and checkpoints, so the lousy controls won't really put you off... Nonetheless, there are fresh ideas in there (such as the glider) but they all suffer (I feel) from a flawed execution. Still, underneath these niggles and inconsistencies lies a good and enjoyable, yet average, platform game.




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