PARODIUS DA ! -SHINWA KARA O OWARAI E-
game Cover
game HuCard
パロディウスだ! -神話からお笑いへ-
©1990,1992 Konami
Release : 1992-02-21 (¥9800)
HuCard (8 Mbits) KM91003
Shooter / Horizontal
Parodius Da! Shinwa kara o-warai e is an horizontal shooter by Konami and conversion of the arcade game of the same name. The game is at heart a parody of Gradius, another Konami classic hit - but it also features many characters from other Konami games such as Twin Bee or Antarctic Adventures and is peppered with humorous references to traditional Japanese folklore. The player is given a choice to control one of four fighter ships - a cute chibi version of Vic Viper (from Gradius), a pink flying octopus, Twin Bee and a penguin called Pentarō (from Antarctic Adventure). Each ship comes equipped with an unique, upgradable weapon system largely based on the one found in Gradius - the player must collect and accumulate power-pods and use them to acquire weapons and power-ups. They range from simple speed updates to missiles, lasers, options and shields. In addition to the primary weapons, special bells (directly borrowed from Twin Bee) are also dotted around each level and give the player temporary powers - loud speakers, barriers, smart bombs or the ability to grow to gargantuan size. This PC Engine port of Parodius Da! also features an extra special stage and a two-player option.
Related
Parodius Da! (Fc)
Non-direct relation : Gradius (Pce-Hu) Yume Penguin Monogatari (Fc) Detana!! TwinBee (Pce-Hu)
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Parodiys Moai-mothership This PC Engine port has several significant differences despite remaining especially faithful to the original arcade game. Two levels didn't make the final cut. The fifth level was omitted, so there's no large Moai-headed mothership (picture on the right) to be found here and the underwater/icy penguin eight stage was also cut, along with the blowfish boss. However, the game features an exclusive introduction sequence and a special stage where mini Moai-motherships appear as a tribute to their missing mother.

Parodius Surprisingly enough, and despite popular belief, the first Parodius game was released by Konami for the MSX computer in 1988. This first episode was also an horizontal shooter and featured characters such as Takosuke (octopus, weapon configuration from Salamander), Penguin (Antarctic Adventure), Vic Viper (Gradius) but also Goemon (Ganbare Goemon, aka Mystical Ninja) and Popolon (knight found in Knightmare released by Konami in 1986 for the MSX). In Parodius Da!, Konami dropped Popolon in favor of Twin Bee and Goemon will only reappear much later in the Parodius series. The game was first released in the arcades in 1990 and was ported to home systems such as the Famicom (1990), Game Boy (1991), Sharp X68000 (1991), PC Engine (1992) and Super Famicom (1992). A sequel, called Gokujyō Parodius!, followed in the arcades in 1994 and was ported to the Super Famicom (1994) and also included in Parodius Da! deluxe pack for the Playstation (1994) and Saturn (1995). The next Parodius wasn't released in the arcades but for the Super Famicom in 1995 - Jikkyō Oshaberi Parodius : Forever with Me (also known as Chatting Parodius) features even more characters from Konami's most popular franchises at the time. The game was also ported to the Playstation (1996) and Saturn (1996). Finally, Sexy Parodius, released in the arcades in 1996, is often regarded as the fifth and (so far) last Parodius game - it was later ported to the Saturn (1996) and Playstation (1996). There're more Parodius games and compilations worth mentioning such as the strategy game Paro Wars (Playstation, 1997) and Parodius Portable (Playstation Portable, 2007), a compilation that features all the Parodius games. Finally, Parodius fans may enjoy this one - Otomedius was a shooter released by Konami in the arcades in 2007 and for the XBox 360 (2008). The game is not directly connected to Parodius but is a definite wacky and comedic take on Gradius and Parodius.

See Yume Penguin Monogatari (Fc) for more information about Penguin, Penta and Pentarō.

Game Staff (Copied from the end credits) :

--STAFF--

Main Programmer
Chichibinta Tsukasa

Sub-Programmer
Nishikawa The Villain
Character Designer
Kayo Chan
Hobibi Igou
Mika Chan
Midorin-Yoshino

Sound
-Cameo- Matano
-Doc.- Umeno
Visual Designer
Matsuda Pirochi

Special Thanks
A. Nagata
K. Hashimoto
Pigs Team Members
---And You!
©1990,1992
KONAMI

All Rights Reserved


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Konami has produced some of the best, most innovative and some of the highest rated shooters ever created. Parodius is no exception and has always hold a special place in my gamer heart. This PC Engine port is surprisingly really close to the original arcade game (and Super Famicom version for that matter). My only complain would be limited to... the limitations. Konami simply missed a couple of levels in the conversion process, maybe they ran out of space and didn't want to switch to a larger HuCard (8 Mbits was already a lot back then). Konami compensated this minus with an exclusive (and wacky) introduction sequence and a Special Stage. Because of the two missing levels, the Super Famicom port is probably more faithful to the arcade game, but all in all, this port is simply amazing, fantastic, definitively silly and shouldn't be missed even by the most serious/hardcore shooter fans.




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