game Cover
game HuCard
©1989 SunSoft Ltd.
Release : 1989-03-17 (¥5600)
HuCard (2 Mbits) SS89001
Action / Adventure game
Outlive is a first-person view adventure game by SunSoft. The player takes the role of a bounty hunter (part of the Imperial Army Reconnaissance Unit) and controls a powerful mecha-robot (called a 'Fighting Worker', or 'FW'). His mission is to investigate the deep mazes of the planet Rafura, home of an ancient civilization and source of the alien technology used to create the most recent human's technology, including the player's avatar robot. The player starts his journey in a hangar with 1000 credits and a Vulcan Gun. These hangars (called Cities) are scattered throughout the game and allow the player to purchase new weapons, items or talk to local scoundrels and even fight then in duel for extra cash. Once the player explores the intricate mazes, death comes with the penalty of losing all the accumulated money he painfully collected. Interestingly, each area of the maze comes with special properties; they are color-coded and range from Ice Areas, Magnet Areas and Fire Areas, and each area affects the enemies as well as the player's weapons. Out Live is a vast adventure game and features a password system to save the player's progress.
screen shot screen shot
screen shot screen shot
screen shot screen shot
Out Live: Be Eliminate Yesterday | Playstation It is little known but SunSoft released an upgraded version of Out Live for the Sony Playstation in 1997 (pictures on the right). The game was called Out Live: Be Eliminate Yesterday and was exclusively released in Japan - it is however hard to tell if the game is a reboot of the original PC Engine version or a sequel... To be honest, it is a totally different game and it features different environments, dramatically improved gameplay and tons of new enemies and items. It is however definitively based on the PC Engine game and features the same Fighting Worker Mecha-Robot (which can be clearly seen on the PC Engine's cover art). As previously mentioned, the gameplay is very different - it is apparently entirely round based in a way similar to the classic Rogue. The player moves around and the action stops when he does, allowing him to strategically consider his next move. Additionally, Out Live features tons of dialogue with NPCs, all displayed using fairly detailed Japanese anime sequences featuring large characters on screen.


Out Live - manual
Click on picture to enlarge

Alternate music:
Start a new game and enter アアアアアアアア as your name. If you activate the code then you'll be able to play the game with a different music.

Add your Pov here !

Out Live was released really early in the PC Engine's life cycle. Thinking about it, it was, I believe, SunSoft's first release for the system. The PC Engine at that time had a very limited library of RPGs and players were starving for more. With Out Live, Sun Soft tried to deliver an unusual RPG with interesting Sci-Fi elements - did it succeed? Well, Out Live has some very unique features for sure. The corridor animation is surprisingly smooth and the game has a lot of atmosphere. But this is where the praise ends. Most of the game is incredibly repetitive and corridors just look identical - make sure you draw a map because the game doesn't give you any help what-so-ever. Additionally, when you find an enemy, Out Live spins you around to face it and make sure you lose any sense of orientation in the process. Additionally, the password system is atrocious - you have to enter forty Japanese characters and they are linked to your player's name! All in all, Out Live is kind of interesting but there is a nagging concern that the game has gone for spectacle to the detriment of fun gameplay. It ends it being too frustrating and the experience grinding is excruciating. And, well, even if you do give the game a chance, it just doesn't offer much variety overall...

All logos and trademarks are © their respective owners. All pages content is © Laurent KERMEL