HANY ON THE ROAD
( Honey On The Road )
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(c)1990 FACE
Designed By Arc
Release : 1990-9-7 (¥6400)
HuCard (3 Mbits) FA02-006
Action / platform game
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Hany is back in this unusual side scrolling platform game.
Our cute 'clay friend' must free the world from all the demons and other evil
creatures who escaped from the Gods' realm. Hany must run along a roadway
divided into four lanes moving at different speed. But things are not so easy and
Hany will have to jump over various enemies and try not to fall in deep
hole digged in the ground, without forgetting the change in scrolling direction
and other exciting effects. A time limit also urges him to hurry and to quickly
reach the end of every stage. Every little helps and tiny wood signs scattered
around every road tell Hany how far the exit is. Items can of course
be picked up such as Blue jars giving Hany an extra life
(25 need to be collected though), Mystery Jars giving from 100
to 1000 points, Extra Lives, Time Clocks, Rockets,
Trampolines and so on... The game counts many levels and follows a
non-linear structure with interconnected paths to follow. The game also
offers a two simultaneous player-mode where Lemon, a yellow version
of Hany, comes to the rescue.
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LK
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Add your Pov here !
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P O V s
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Hany on the road was certainly aimed at the young audience
despite its interesting, yet unusual, design. After a few plays the
game sadly becomes boring and repetitive. Each stage (and there're a
lots of them) adds something new to the mix : huge landscape variations,
change in the scroll direction, new enemies, falling meteors etc... but
the idea of racing against time on four different tread milled roadways
doesn't really get my gaming juices flowing. Like Hany in the sky,
this game is a reminder of how great game cover art can be. I
personally always loved those dioramas and they still look great
today, especially when compared to today's cheap and tasteless 3D
renders that some game companies claim as their interpretation of
art cover. All in all, Hany on the road is a simple
little game, nothing terribly bad, nothing amazingly good, just simple.
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