HANII IN THE SKY
game Cover
game HuCard
©Face 1988
Release : 1989-03-01 (¥4900)
HuCard (2 Mbits) FA64-0001
Shooter / Vertical
Hanii in the sky is a vertical shooter by Face featuring a curious clay character called Hanii. He has the ability to fly, and is sent by his master on a perilous mission to save the world. His greatest power is the ability to fire in any direction - the first action button rotates his arms and the second fires balls of energy at his enemies. Money (or energy points) are earned each time an enemy is defeated, and these points can be used to purchase new weapons and items at anytime during the game (by pausing and pressing the first action button). There, Hanii's master appears and gives the player a list of items available for purchase. Another list shows the current equipped weapon and Hanii can freely switch from one to another. Other special items, such as life-bars, armors, shields or rotating flames (to only name a few) can also be selected. The game also features non-linear special stages where Hanii has to find its way to the boss - if he fails, he is then condemned to start the stage again, or the whole game in some rare occasions.
Related
HaniOnTheRoad (Pce-Hu)
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Hanii in the sky is a weird but interesting game. Character and level designs are certainly original and unique. My first complaint would go for the awkward controls and frankly, the 'rotation gun' system is a nightmare to use. It can only turn clockwise and is incredible slow. Well, even so, if the game designers had made it rotate faster, it would still be a flawed idea, and rotating the gun while firing is a cumbersome process. Hanii is the kind of game that makes you wish PC Engine controllers had shoulder buttons... My second complaint goes for the difficulty level. The first couple of stages are correct, but things quickly become tricky and final stages are just impossible, and especially unfair. All in all, Hanii in the sky is full of surprises and more than correct, as long as you have the patience to get through it, a lot of patience...




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