1990 NEC AVENUE,LTD.
LICENCED BY TOAPLAN CO.,LTD.
Release: 1990-12-14 (¥7200)
HuCard (4 Mbits) NAPH1014
Shooter / Vertical
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Daisenpuu is a vertical shooter, conversion of Toaplan/Taito's arcade game
originally released back in 1989. The player controls a World War II fighter
plane and must fly deep into enemy lines and destroy formations of tanks and other
war-ships. Small trucks sometimes appear and release bonuses when shot:
P (power ups), H (extra bomb) or flashing planes (extra life).
A group of six planes can also be called to fly next to our fighter and
shoot anything in sight. Pressing the bomb button twice will instead drop a
powerful bomb and for that matter clean up a fair amount of the screen. Finally,
Daisenpuu offers an unusual feature : levels do not pause between them and
uncover a continuous flow of undisturbed shooting action.
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The original arcade game Daisenpuu came out in Japan in 1989 and
is known as Twin Hawk in the rest of the world. The
game was ported for a couple of home consoles of the time :
Daisenpuu (PC Engine HuCard, 1989), Daisenpuu (aka Twin Hawk)
(Sega's Megadrive, 1990), Daisenpuu Custom (PC Engine CDRom2, 1991).
The original arcade game (pictured on the left) had a long vertically oriented display and
an option for a two-player mode in which both players take turns playing the
single-player game. The difficulty level was also way too high and was
certainly designed to eat up all your cherished pocket money...
The PC Engine conversion loops at the end of the game. I never
adventured beyond this point, and don't know if the original arcade game
does the same.
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Add your Pov here !
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P O V s
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Daisenpuu has a couple of nice features such as the 'endless' level
structure. This feature can be disturbing at first though - it is amazing how our
brain works and needs a psychological break after a boss. They sort of work
in a way similar to commercial breaks during a Football match,
I wonder if we'd even go to the restroom without them.
Despite this, the game is overall really disappointing - slow controls, boring and
repetitive music, not much going on, really. Graphics are also not as detailed as the
arcade which is a real shame. Enemies and bosses happen to be well drawn but this doesn't save
the rest of the game. There is nothing terribly bad about Daisenpuu, it just
could have been a much better game (but, looking at it, the arcade wasn't
anything impressive either).
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