DAISENPUU
game Cover
game HuCard
1990 NEC AVENUE,LTD.
LICENCED BY TOAPLAN CO.,LTD.
Release: 1990-12-14 (¥7200)
HuCard (4 Mbits) NAPH1014
Shooter / Vertical
Daisenpuu is a vertical shooter, conversion of Toaplan/Taito's arcade game originally released back in 1989. The player controls a World War II fighter plane and must fly deep into enemy lines and destroy formations of tanks and other war-ships. Small trucks sometimes appear and release bonuses when shot: P (power ups), H (extra bomb) or flashing planes (extra life). A group of six planes can also be called to fly next to our fighter and shoot anything in sight. Pressing the bomb button twice will instead drop a powerful bomb and for that matter clean up a fair amount of the screen. Finally, Daisenpuu offers an unusual feature : levels do not pause between them and uncover a continuous flow of undisturbed shooting action.
Related
DaisenpuuCustom (Pce-CDRom²)
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Arcade version The original arcade game Daisenpuu came out in Japan in 1989 and is known as Twin Hawk in the rest of the world. The game was ported for a couple of home consoles of the time : Daisenpuu (PC Engine HuCard, 1989), Daisenpuu (aka Twin Hawk) (Sega's Megadrive, 1990), Daisenpuu Custom (PC Engine CDRom2, 1991). The original arcade game (pictured on the left) had a long vertically oriented display and an option for a two-player mode in which both players take turns playing the single-player game. The difficulty level was also way too high and was certainly designed to eat up all your cherished pocket money...
The PC Engine conversion loops at the end of the game. I never adventured beyond this point, and don't know if the original arcade game does the same.

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Daisenpuu has a couple of nice features such as the 'endless' level structure. This feature can be disturbing at first though - it is amazing how our brain works and needs a psychological break after a boss. They sort of work in a way similar to commercial breaks during a Football match, I wonder if we'd even go to the restroom without them. Despite this, the game is overall really disappointing - slow controls, boring and repetitive music, not much going on, really. Graphics are also not as detailed as the arcade which is a real shame. Enemies and bosses happen to be well drawn but this doesn't save the rest of the game. There is nothing terribly bad about Daisenpuu, it just could have been a much better game (but, looking at it, the arcade wasn't anything impressive either).




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