ATOMIC ROBO-KID Special
game Cover
game HuCard
アトミックロボキッド スペシャル
©UPL CO.,LTD.1989
Release : 1990-1-19 (¥6700)
HuCard (4 Mbits) UP01001
Shooter / Platform
Atomic Robo-Kid Special is a side scrolling action/platform game by UPL and is the conversion of their own arcade game originally released in 1988. The hero of the game is a cute little flying robot whose duty is to save the world. The first stage features a traditional horizontal scrolling but things get quickly a lot more complicated. The world to explore becomes much larger and our little robot is soon able to hover in any direction. This comes at a price and the player can rapidly get lost inside these massive stages. Each level gives the player a task to fulfill - either find the exit, defeat a small robot in a one-on-one battle or affront humonguous multi-screen bosses. Our hoovering robot starts his journey with a traditional vulcan gun but new weapons and special bonuses can be later collected along the way. Finally, various tinny characters are also hidden in the game and give extra lives, like a curious humanoid white character with a deformed head or a sort of small red ninja.
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The original arcade game was released by UPL in 1988 and was converted for several home systems of the time such as Sega's Megadrive (1990), Commodore C64 (1990), Atari ST (1990) and Commodore Amiga (1990). The PC Engine conversion tested here, called "special", counts many differences from the arcade: no time limit anymore, the super annoying ”I freeze when I'm hit” is gone and has been replaced by an energy bar. Also, the way how stages are layout is different and the game introduces sorts of mini-missions where the player has to either find the exits or defeat a boss.

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The arcade game wasn't great but could still be somehow enjoyable. This adaptation is really disappointing. Graphics are not as good as the original and various parts look like a completely different game (hence the "Special" I guess). However some enemies can be quite impressive and the huge bosses are literally breath taking. Stages are also strangely put together, some of them are long and painful, some extremely shorts, and others are just a quick duel against other flying robots. All of this adds a lot of confusion to a title already blurred by an unstructured action. On another hand, I appreciate the fact that UPL removed the time limit and the "freezing" collisions from the arcade game. Atomic Robot Kid could have been an excellent game but just ends up being an average and annoying experience...




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