HIKARI SHINWA : PALUTENA NO KAGAMI
( Kid Icarus )
Game Cover
Game Disk
光神話 パルテナの鏡
©1986 Nintendo
Release: 1986-12-19 (¥2600)
DiskCard FMC-PTM
Action / Platform game

American Version
country
Released in America as
KID ICARUS
( NES-KI-USA )

European Version
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Released in Europe as
KID ICARUS
( NES-KI-XXX )
Kid Icarus is a challenging action/platform game by Intelligent Systems (published by Nintendo) based on Greek mythology. In the country of Angel Land, the cute princess Palutena has been kidnapped by the evil Medusa.Pit, a young and courageous angel boy, seems to be the only one who can bring her back and save the angel world. Pit starts in the underworld jail and fights his way through four vast stages, up to the sky world and Medusa's lair. But beware, some vertical stages can not be backtracked. Pit's only weapons are his bow and arrows. Defeated enemies drop little heats which can be used to purchase special items such as healing potions, hammers or magic feathers. Pit's arrows and bow also receive upgrades from time to time. Special weapons can also be collected throughout the game and be used at the end, for the final duel against Medusa. Each area counts a fortress and a mean boss hides within its walls. There, Pit can use all the hammers he collected earlier to free poor soldiers turned in stone by Medusa. Once delivered, they can help him in his quest and give him clues on how to defeat the area's guardians. Did I mention this game also features the nasty Eggplant Wizards capable of turning our hero into an eggplant ?
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Pit Kid Icarus came out for the Famicom Disk System in 1986 and was designed by no less than Gunpei Yokoi and Satoru Okada (two of the most respected names in Nintendo's video game history), and the music composed by the prolific Hirokazu Tanaka. The game is supposed to use the same game engine than the excellent Metroid... I wonder if it wasn't made to attract a younger audience than Metroid would. Kid Icarus came out in the rest of the world a year later on cartridge. Those versions show a couple of differences with the Disk version. First, the player's progress can be saved using a password system instead of the 3 save-slots of the Disk. Then, like with Metroid, the Disk version offers better sound effects, thanks to the Famicom Disk System's sound chip. A sequel called Kid Icarus: Of Myths and Monsters followed in 1991 for the Game Boy. But the game was curiously only released in the US and Europe. In 2004, the original game was part of the Famicom Mini Series for the Game Boy Advance.

Teaser text from the American version:
Get ready for the action and adventure of Greek Mythology translated to the Video Age. Far away in a kingdom called "Angel Land", the evil goddess Medusa has stolen the Three Sacred Treasures and imprisonned the goddess of light, Palutena. As Kid Icarus, your mission is to find the treasures, destroy Medusa and rescue Palutena from the depths of the Palace in the Sky. To find the treasures you'll travel through ruins collecting weapons and storing power for use in combat against creatures of Medusa's army. Use your bow and arrow to ward off gatekeepers of the Underworld, Overworld and Skyworld as you strive towards your battle against Meduse. Will you survive to restore Palutena's light and return in to "Angel Land"? Only you know.


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Japanese Guide Book
Japanese GuideBook
Japanese Guide Book
Japanese GuideBook
Japanese Guide Book
Japanese GuideBook
Japanese Guide Book
Japanese GuideBook
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Japanese book


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Comic Book
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Kid Icarus is probably one of the most 'forgotten' Nintendo game ever made. Millions of players know Zelda, Metroid, Mario, kid ... who ? This is sad because Kid Icarus is definitely one of their finest game of the time, full of unique elements and memorable moments. Controls are smooth and responsive and graphics (especially animations) are more than correct for the Famicom hardware. The game is vast with numerous stages and non-linear fortresses with mean and cleverly designed bosses. But beware, the game is hard and challenging. All in all, a fine game which sadly never made it passed the 8-bit era, but we never know, Pit may come back one day.




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