MUGEN SENSHI VALIS
Game Cover
Game
夢幻戦士ヴァリス
©Tokuma Shoten 1987
©Telenet Japan 1987
Release: 1987-08-21 (¥5500)
Cartdridge GTS-VA
Platform/Action game

Mugen Senshi Valis is a side scrolling platform/action game by Nihon Telenet and based on the original Valis released for the PC88 and MSX Japanese computers. The game follows the story of a Japanese school girl named Yūko Asao who, after receiving the legendary sword of Valis, fights an epic battle between demons and the people of the fantasy dream world of Vecanti. Her best friend Reiko was abducted by the demon king Rogles and Yūko now embarks on a long journey through the multiple dimensions of the mystic world to save her and retrieve the five Valis gemstones. She starts the game with her mystical sword and can fire small bursts of energy at her enemies. She can also run, jump or crouch. However, this Famicom port of Valis is not a traditional platform game (unlike the games it is based on). Here, the player must navigate through non-linear and maze-like levels that include countless exists, dead ends and loops. Although the first stage features Yūko's hometown on Earth, the dream land that comes later is vast and built around large interconnected worlds. Maps are scattered throughout the game and greatly help Yūko in her quest and prevent her from getting lost. Other special items can be collected along the way by visiting townspeople. Some items are instantly activated (such as the Medical Herbs or the Star Barrier) whereas others are stored in Yūko's equipment for later use or activated as secondary weapons - they range from the Float Boots, Spike Boots, Life Pots, Power Boots, Shield, Cape, Bombs and so forth. Finally, although the game features infinite continues, Yūko is automatically sent to the beginning of an area when defeated.
Related
Valis2 (Pce-CDRom²) Valis3 (Pce-CDRom²) Valis4 (Pce-CDRom²) SuperValis (Sfc)
screen shot screen shot
screen shot screen shot
screen shot screen shot
A fan translated version of Valis was released in 2007 by Sliver X and translated by Satsu. This version, known as Valis ++, also fixes some of the terrible design flaws that existed in the original game. It features a map that can be activated at any time during gameplay by pressing Select. It is also overall easier, enemies deal half of the damage they normally do and arrow-markers now alert players for Up as well as Down exits.

See Valis2 (Pce-CDRom²) for more information about the Valis series.

Game Staff (Copied from the end credits) :

Producer
Hiroo Tochikubo
Kazuyuki Fukushima
Yuji Fukushima

Coordinator
Shigetoshi Takahashi

Director
Chuichi Fukushima

Technical Director
Satoshi Tanaka

Programmer
Masami Hanari

Game Designer
Denki Neko
Graphic Designer
Kohji Yokota
Tomomo Yoshii
Mitsuru Takahashi

Graphic Assist
Eiji Kikuchi
Akira Aoi
Ichiro Gamiike

Music Compose Arrange
Shinobu Ogawa

Sound Effect
Nobuhito Koise

Promoter
Tsutomu Ohtsuka
Yoshio Tsuboike
T.C.C.

Manual
Hiroshi Mizunuma
Hiroshi Nakamura
Test Play
Hiroyuki Kurano

Thanks
Sunrise
Mush Island
Joe Ashitano
Kinsan
Mr. Moo
Hiroshi Akahori
Oda Kiritaro

Special Thanks
Family Computer Magazine

©Tokuma Shoten 1987
©Telenet Japan 1987


G
O
O
D
I
E
S
Japanese Guidebook
Japanese Guidebook


O
M
A
K
E

Valis manual Advert Valis commercial
Click on picture to enlarge

S
E
C
R
E
T
S






LK
rating
Add your Pov here !

P
O
V
s
Mugen Senshi Valis is a disaster. In truth, this version definitively looks and sounds much better than the MSX and PC88 versions. Alas, Telenet failed to capitalize of this technical feat and ruined the game with questionable and inconsistent gameplay decisions. The maze-like levels are atrocious and cause an extreme amount of undue pain and suffering. Most of the screens are connected in really odd ways, creating an especially disorienting gameplay experience. Then enemies keep respawning and attacking you, leaving you little space to breathe - the worst offenders are definitively the ones that appear from nowhere as you exist the screen! Finally, when you die, the game sends you back to the beginning, which is utterly frustrating. That last gameplay flaw was the nail in the coffin for me - this is a shame because the rest of the game is fairly decent. So, unless you have a drive to own every single Valis game even made, there is no much point purchasing this one...




PLEASE CLICK HERE IF VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Video Game Den / Laurent KERMEL