CHACK'N POP
Game Cover
Game
ちゃっくんぽっぷ
©Taito Corp. 1985
Release: 1985-05-24 (¥4500)
Cartridge TF-4500
Platform game

Chack'n Pop is a single-screen platform/action game by Taito and conversion of the arcade game of the same name originally released in 1983. The game stars Mr. Chack'n, a roundish and cute bird-like creature with tiny wings and long legs. While on a romantic night out with his beloved girlfriend, evil purple Monstas appear and steal the couple's hearts, defining symbol of their everlasting love. The little hearts are now confined in small cages and Chack'n must act quickly to rescue them. The objective of each level is to free the hearts and to reach the exit within a time limit (symbolized by a ghost-looking Mighta pushing a large green stone in an attempt to seal the stage's exit). But the task at hand is far from being an easy one. Chack'n is equipped with little time-fused bombs - well, they look and behave more like hand grenades really, and roll on the ground for a few seconds before exploding in a thick (and lethal) cloud of smoke. Curiously, although two bombs can be dropped at the same time, one action button throws bombs to the right and the other to the left, and the player can't throw two bombs on the same side at once. This weapon is mainly used to destroy the cages holding each heart prisoner or against the hordes of Monstas wondering around each level. Talking about Monstas - at the beginning of each level, a dozen of little eggs simply hang from the ceilings, and vicious Monstas hatch out of them if Chack'n fails to send the critters to oblivion in a timely manner. Finally, even though Chack'n possesses incredibly long legs, he actually can't jump! He can however stretch them to reach higher grounds, or walk on the ceiling, upside down, at ease. Chack'n Pop consists of nine screens that endlessly loop and also includes an alternating two-player option.
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Chack'n Pop arcade The arcade game Chack'n Pop was originally released in 1983 (picture on the right). The game was apparently popular in Japan and converted to a handful of video game systems at the time, such as the Sharp X1, NEC PC-6001 (1984), MSX (1985), NEC PC-8801 (1985) and Sega Master System/Sega Card (1985). The game was also included in Taito Legends Power-Up (Playstation portable, 2006) and Taito Legends 2 (Playstation 2, Xbox, PC, 2006). Chack'n Pop is often considered as the ancestor/prequel of Bubble Bobble - however it is not clear if Fukio "MTJ" Mitsuji (designer of Bubble Bobble who sadly passed away in December 2008) was ever involved in the development of Chack'n Pop. Additionally, in the 1980s/1990s, it was not uncommon for Taito to cross-reference their games or to recycle graphics from earlier productions. Various elements of Chack'n Pop made several cameo appearances in other titles such as The Fairyland Story (1985), Bubble Bobble (1986), Parasol Stars (1991), Puzzle Bobble (1994) and so forth... Both games do indeed share some similarities, such as screen-size stages, the design of the walls, some features and enemies (namely Monsta and Mighta, but also Zen-Chan who is hidden in one of the arcade's graphic memory sets and was apparently not used in the final game) - but it is difficult to think of Chack'n Pop as a prequel of Bubble Bobble. Let's just say that one may have influenced the other.

Chack'n Pop arcade - training stage There are several differences between this Famicom port and the original arcade game. The introduction sequence as well as the training level (picture on the left) were removed. Then the original arcade game also featured several special cutscenes (four cutscenes during the game and one for the ending) and a grand total of fourteen screens (cut down to only nine for the Famicom port). Interestingly, the missing levels are not the last five and were instead strategically picked by the development team, most probably for technical reasons (the obvious ones feature water bottles used to flood the levels with water).


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Japanese Guidebook
Japanese Guidebook


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Chack'n Pop manual
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Chack'n Pop is a cute looking game that oozes whimsical charm, and fans of Bubble Bobble will undoubtedly recognize familiar faces here - namely the Mighta and Monsta enemies who reached their apex of fame in Taito's masterpiece (even the level design shares some traits with Bubble Bobble). But similarities end here. The real tragedy of the game is its balky controls - getting around the mazes is a constant struggle and the bombs are useless in most cases. Chack'n can't jump, he has to walk upside down to go over obstacles, he usually keeps walking until he bumps into a wall and completing a level often leads to a lot of backtracking. When you play Chack'n Pop, you can't escape this feeling of being constricted by its meddlesome and clunky controls - and I'm not exaggerating this, you will often find yourself fighting and swearing at the controls rather than the freaky Monstas... It is a real shame, because the game has undeniable and unique charms, some levels are fiendishly designed and it is an exciting piece of video game history - but anyone looking for another Bubble Bobble should look elsewhere. All in all, Chack'n Pop feels like a fun game concept flawed with broken gameplay mechanics, and is more frustrating than fun to play...




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