MAKAI KIYÛ DEN SHAPE SHIFTER
(c)1992 ICOM Simulations, Inc
(c)1992 Turbo Technologies. Inc.
(c)1992 Victor Musical Industries, Inc.
Release : 1992-09-29 (¥7400)
Action / Adventure game
Released in America as
( TGXCD1021 )
Shapeshifter is a side scrolling action/adventure game by Icom Simulations
and published in Japan by
Victor Interactive. In the country of Krellion, monsters and demons
have invaded the land and only a courageous warrior can restore peace and free
the five members of the Ring Of Five and defeat the three demons called the
"Dark Ones". Shapeshifter starts in the small city of Treyhelm
and, at the beginning, our hero is only armed with his two fists - but soon,
he finds the head of the city and receives a pass and some gold to purchase
his first weapon. The game counts a total of three different upgradeable weapons,
namely the Axe, the Mace and the bow and several suits or armor such
as leather skin or chain mail. Our hero also has an unusual ability
- every ten minutes of play, an eclipse occurs and refill his life.
Another important feature of Shapeshifter are transformations
- each time a member of the ring is rescued, our hero is given the
ability to transform into a new form. Four forms are available
throughout the game - the Panther, the Shark, the Golem and the Dragon.
These transformations however consume gems and the player must make sure
he always has enough stones at hand. The land of Krellion is vast and our
hero will visit numerous places full of evil foes and large bosses. However,
make sure he always return to Treyhelm as it is the only place
in the game where his journey can be saved.
Teaser text from the American version:
Far below the three moons that hang in the midnight sky lies the land of Krelion. And the people of
this land live is an age of perfect peace and prosperity: The Age of Light. Now behind this prosperity
lies its source: a fellowship of powerful wizards, five in all, called the Ring of Five.
But on the fifth moon of the Age of Light, a dark wave of evil began to sweep across the land, leaving a
wide path of destruction in its wake. And the Ring of Five, which had protected Krelion for centuries
unsold, suddenly vanished from the land. Their face lies in the unholy hands of the evil beings from
the shadow realm. Three beings of unthinkable power, known as the Dark Ones.
Now the mid-summer equinox is almost at hand. And with this event, the Dark Ones will shatter the
barrier that lies between Krelion and the shadow realm. But there is a single light in the darkness. His
name is Lylas and he has the power to change its shape at will, and hopefully, save krelion before it
is too late-before the land is plunged into a dark, eternal nightmare... never to awaken...
Game Staff (Copied from the game's documentation) :
Music Comp Inc, Roselle, IL
Fine Line Studios, Inc.
E. Dundee, IL
"Slipping Into Nowhere"
Lyrics by Todd Papaleo and Brad Donnelly (BMI)
Music by Todd Papaleo and Sven Herman (BMI)
Performed by Zipnick Youth
Guitars: Chrus Herman and Brad Donnelly
Synthesizers: Todd Papaleo and Sven Herman
Digitally Mastered at MidiMagic Studios, Northbrook, IL
Engineer by John Slywka
Copyright 1992 Monkmusic, Inc, All rights reserved.
In Memory of Tod Zipnick (1955-1991)
Add your Pov here !
I must say, Shapeshifter was a surprise. A surprise in the sense that
I wasn't initially expecting an action/adventure game but instead a traditional
Role Playing game. Was it a good surprise though ? Read on. Shapeshifter
has some really unique features, such as the different transformations and
the relation that the character has with the moon. It somehow feels like a
mix of Adventure Island (aka Dragon Curse),
in the concept, and Makyo Densetsu (aka Legendary Axe)
in the game's overall design. Graphics, without being groundbreaking,
look good and fit the game well (bosses are literally huge). Animation
is also incredible with some of the most amazing parallax scrolling I
have ever seen running on the PC Engine system. My only complaint
would go for the controls and the unbalanced difficulty level.
Shapeshifter can be a really frustrating experience and our hero
often receives damages without being able to hit back because of the
awkward range of the various weapons. Then jumps sometimes need to be
incredibly precise, especially with the panther form which makes the
whole thing painful and irritating past a few hours of play.
Shapeshifter is the sort of game you need to practice a lot in
order to appreciate it in full.