game Cover
game CDRom
マッドストーカー フルメタルフォース
©1994 NEC Home Electronics. Ltd.
©1994 Kogado Studio
©1994 Fill in Cafe Co., Ltd.
Release : 1994-09-15 (¥5800)
ArcadeCDRom² HECD4009
Action / Beat'em up

Mad Stalker Full Metal Force is an action/figthing game by Fill in Cafe and Kogado Studio. In the year 2142 AD, a war ship built during the late war is discovered in Aremis City. Hundreds of Slavegears mechas are discovered on-board and are put under military control, and two Slavegears, codenamed Hound Dog and Rising Dog, are put under the control of the police for experimental use. However, when the Omega computer suddenly activates itself on-board the war ship, it freezes Artemis City and orders Rising Dog to "Exterminate the enemy!". Hound Dog and his pilot, not affected by Omega, are sent by the police on a perilous mission to counter the attack. The player can choose between three different mechas at the beginning of the game - Hound Dog is strong but slow and can use a blaster gun, Kamui is agile but can only use a blade-weapon and Gong is all round average. Each mecha can use a variety of moves, from punches, kicks, throw-kicks to more advanced throws or parry attack moves. The game consists of six stages and also includes a versus mode.
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Mad Stalker - x68000 Mad Stalker was first released for the Sharp X68000 in 1994 and was called Mad Stalker Full Metal Forth (picture on the right). The original name was most probably an unfortunate mistranslation (notice the 'Forth' instead of 'Force) and when the game was ported to the FM Towns/Marty the same year, it was renamed Mad Stalker Full Metal Force. Interestingly, the PC Engine version tested here shows various differences with the original game - the parallax scrolling is sadly gone, but the game features exclusive cut-scenes and intro animations not included in any other releases (see the 'Omake' section on this page). But, most importantly, the PC Engine port gives the player a choice of three robots to play with at the beginning of the game, which is was the case in the original version where only Hound Dog was directly playable (although Kamui and Gong are apparently 'refurbished' enemies from the original game). Finally, Mad Stalker was curiously released for the Sony Playstation in 1997 - although this version features improved graphics, it doesn't allow players to choose a different character for the start. It is also arguable that the new, improved graphics, don't look as good as the original detailed bitmaps and the gameplay feels a lot slower overall.

Mad Stalker - warning screen Here is the System Card warning screen for Mad Stalker. Most Super CDRom² games featured System Card warning screens. These screens appeared if the player happened to boot up a Super CDRom game with the wrong system card (under version 3.0 for a Super CDRom², or any system card for an Arcade CDRom²). Although some of the early games simply didn't boot at all with the wrong card, some started to display simple warning screens, elaborate animated scenes, and some, such as the popular Akumajō Dracula X, even included a short mini-game! Interestingly, these Super CDRom² warning screens became forgotten pieces of history because most players used a Duo system (which has a built-in 3.0 system card) to play their PC Engine CDRom games (Simply use a System Card v1.0, v2.0 or v2.1 to activate the warning screens on a Duo, Duo R or Duo RX system).

Mad Stalker - hidden warning screen However, there is something particularly interesting about Mad Stalker - there is a hidden screen in the game (see the 'Secrets' section below to activate it) that shows a girl holding what looks like a Super System Card v.3.0. She eventually shed tears and drops the card. Although Mad Stalker was released as an Arcade Card game, it is argued that it doesn't feature the technical feast usually associated with Arcade Card games and it could have certainly worked with a Super System Card. Could this hidden screen be the discarded warning message supposed to be displayed if the game was booted without a Super System Card? Which may indicate that the game was originally designed to be a Super System Card game, and not an Arcade Card game - and maybe this was changed later in production, either for technical or marketing reasons. This would also explain why the actual Arcade Card warning for Mad Stalker looks so simple, maybe it was a last-minute decision.

Game Staff (Copied from the end credits) :

Chico Rodrigues:
Hans Dolman:
Ryuzaburoh Ohtomo

Richard Winston:
Mitsuru Miyamoto

Eve Lurdia:
Bianca Howman:
Ayako Shiraishi

Jemmy Chen:
Michiko Gleasia:
Ikue Ohtani

Michaeve Goldvitz:
Yutaka Nakano

Mad Stalker Staff:

Executive Producer:
Kiyoaki Yasuda (NEC)
Akira Kila

Masao Takeuchi (NEC)
Nobuhiro Aga

Hirotada Hashimoto (NEC)

Ippey Tani

Game Planning:
Masaya Konya

Game Design:
Masatoshi Imaizumi

Character Design:
Hideki Inoue

"Slavegear" Design:
Tatsumi Minegishi

Music Compose:
Keishi Yonao

MStory Composition:
Masayuki Kashi

Main Program:
Toshio Obata

Visual Program:
Takumi Amano

Graphic Design:
Kenishi Maejima
Yoshitomo Hara
Naohiro Washio
Masatoshi Imaizumi
Kaita Hamamoto
Masatada Itoh
Yoshio Shirai
Taku Takayama
Junichi Fukuda

Hideo Kuwabara (NEC)
Nobuyuki Kondo (NEC)

NEC Personal Systems. Ltd.

Special Thanks:
Nobuhiro Takagaki (NEC)
Goro Fukagawa (NEC)
Naoko Asano (NEC)
Humihiko Matubara (NEC)
Hideyuki Kiseki
Naomi Yamasaki
Eri Murata
Masako Tsunoda
Yozo Watanabe
Junitiro Saito
Toshinobo Kondo
Akio Murata
Keiko Matsumura
Toru Hosaka

Rise Spirit Inc.
Central Recording Co.,Ltd
Family Soft Co.,Ltd

Nec Home Electronics, Ltd.
Kogado Studio
Fill in Cafe Co.,Ltd.


Mad Stalker - manual Mad Stalker - Advert Mad Stalker - Advert Mad Stalker - introduction sequence graphics
Click on picture to enlarge

Mad Stalker - Hidden Option Menu Hidden Option Screen:
At the title screen, go the Option Menu and select the hard level, set the SE to 7 and the BGM to 13. Now go back to the level option and press I. You should now have access to the hidden option screen (picture on the right).

There you can select the Sound Effects volume. But most interestingly you can activate the Extra VS mode that allows you to unlock a new set of characters giving you the opportunity to play the game with many more characters that the original three Slavegears.

Finally, and not the least, you also have access to a Stage Select and start the game from any stage.

Unlock more characters for the VS mode:
At the title screen, activate the VS mode. When done, hold Select and press Run. You now have access to more characters, which even includes Eater, Solder, Dath Ball and Stunbeat!

Alternate Intro Screens:
This one is really odd - when the Kodago logo appears, as the game boots up, hold I, II and Select (make sure the auto-fire is off!). An additional screen with a girl and a cat will then appear with the words Presented by Nekosan Chīmu, which can be translated as Presented by the Cat team. But that's not all! If you hold the buttons while this screen is displayed, another one will appear with a girl holding what looks like a Super System Card Ver.3.0! (See the 'System Card' warning message section on this page for more information).

Mad Stalker - Alternate Intro Screens

Add your Pov here !

I have profoundly mixed feelings about Mad Stalker. The game is not all bad - sprites are fairly large on screen and the graphics are overall correct, although not outstanding. No, the main problem are the controls - they are very awkward to master, well, I'm still impressed by how they managed to pack so many moves only using two action buttons, but doing a quart-circle to use the blaster gun is very frustrating. The first boss, for instance, is a nightmare to beat, only because you feel seriously let down by the awkward control system. It is a shame because the mecha designs are excellent and the levels are somewhat fun .. although very repetitive, Mad Stalker definitively needs more enemy/boss variation especially when you reach the game's half way point. Granted, Mad Stalker is way better that the average Genocide or the equally bad Browning, but it feels like another missed opportunity. But as a Mecha-beat'em up game, it is one of the best available for the PC Engine system in my opinion.

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